- Added labels for OSD graphs
- Changed default hardware monitoring graphs order. GPU related graphs have been reodered a bit in order to provide more convenient layout on multi-GPU systems. "Framerate" and "Frametime" graphs have been moved to the bottom of the list
- Now you may hold <Shift> key when clicking a checkmark next to a graph name in the list of active hardware monitoring graphs to enable or disable all graphs at once
- Graph colors and text size tags are now defined by OSD layout and can be customized there if necessary
RTSS 7.0.0 beta 26 is included in distributive:
- New reusable Vulkan vertex buffer implementation no longer limits the On-Screen Display geometry by 16K vertices
- Fixed vertex buffer overflow in Direct3D8 and Direct3D9 raster 3D On-Screen Display rendering implementations causing the text to disappear when trying to display around 700 or more characters
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